You need a minimum of two players to play I spy, but otherwise there's no limit on how many people can play a game. Players are old enough to play when they have an understanding of the world around them and can easily name everyday objects. Select the first spy. For each round of I spy, there is one person who is the spy.
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That person selects an object and has to get the other players to guess what the object was based on a clue. For instance, you can draw cards or straws, ask whose birthday is coming up next, go by whose name is alphabetically first or last, or even have an outside person who isn't playing randomly select the first spy. In another variation on the game, the spy is instead called the king or queen bee. As the first spy, your job is to pick an object from your immediate surroundings that all the players can see.
If you're in a moving vehicle, you will have to work quickly, otherwise the object will have passed before anyone else has a chance to see it.
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Pick your first hint. Use those noteworthy features you came up with and think about what you can say that will hint to your fellow players what object you're thinking of. Provide the first hint. Let each player guess. Then, go around the group and give each player a chance to guess what object you chose. I spy is usually played with yes or no answers players ask if specific objects were the chosen ones and the spy says yes or no , but the spy can also provide additional hints to the players by saying whether the guess was hot or cold.
If a guess was close to or similar to the chosen object, the spy says the guess was warm close or hot very close.
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If a guess was nowhere near the object, the spy says cold, or cool if the guess was mostly off. Provide another hint if necessary. If none of the players are able to guess the object, repeat the phrase and provide another hint. Choose a different adjective this time, and concentrate on a different feature.
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Let the player who guesses correctly become the next spy. Go around in the same order and let each player guess again. When a player does guess correctly, that player becomes the new spy, and the game begins anew. If nobody is able to guess the object, you can either provide another hint, or the spy role can automatically pass to a new player. If all the players are young and not able to easily guess, consider having a set order in which everyone gets to be the spy.
Get the child settled on a play mat or high chair. I spy is a great way for parents and educators to teach younger children about letters and the names of different objects. To start, settle down somewhere that you can place objects in front of the child.
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In order for this game to work, the child needs to have already begun learning the names of different objects, because the game is used to reinforce that knowledge. Select an object the child is familiar with. Pick a household object, such as a toy, utensil, or stuffed animal whose name the child has learned.
Place the object down in front of the child on the mat, floor, or tray. This game also works for older children who are in the process of learning a new language, and the game can be used as a learning exercise for foreign words.
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Just like if you were playing with older children, say the rhyme to give the hint. For this version of the game, focus on letters, and specifically the first letter of the object. As the child progresses and gets better with names and spelling, you can try going by the last letter of the object too. Enter the Cave of Trials, Ninja.
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